This documentation describes the use of NW4R LayoutEditor (or more simply, LayoutEditor). When using LayoutEditor, please refer to this documentation.
This section describes notation used in this documentation.
Menus and menu items are written like this: Menu Name → Menu Item.
For example, to indicate the Open item on the File menu, we would write: File -> Open.
Key bindings that use multiple keys at the same time are written using a plus sign (+).
For example, "Ctrl+S" indicates that you press the S key while holding down the CTRL key.
The folder in which NintendoWare is installed is written as "$(NintendoWare_Root)
".
The folder in which LayoutEditor is installed is written as "$(LayoutEditor_Root)
".
Sample data referred to in this description is stored in the folder $(LayoutEditor_Root)/sample
.
To launch LayoutEditor, the Microsoft .NET Framework version 2.0 is required.
Note: We cannot guarantee operations for versions of the .NET Framework other than 2.0.
LayoutEditor uses DirectX for rendering the Layout window. Although this will operate in an environment in which DirectX is not installed, parameters such as texture mapping and vertex colors cannot be properly verified in the Layout window. For this reason, we recommend that you install the DirectX End-User Runtime. LayoutEditor has been confirmed to work with Microsoft DirectX 9.0c (June 2007). For this reason, we recommend that you install a DirectX version newer than 9.0c (June 2007).
Download and install the DirectX End-User Runtime from one of the sites listed below:
Language | URL |
Japanese site | http://www.microsoft.com/japan/msdn/directx/downloads.aspx |
English site | http://msdn.microsoft.com/directx/sdk/default.aspx |
The font converter must be installed in order to use the text box pane (text string) layout feature.
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