Panes can be configured with an attribute to be either shown or hidden.
For the sake of processing efficiency and programmer convenience, when the show/hide flag is set to OFF for a pane, a variety of processes for the pane's children and lower levels in the hierarchy are omitted in the console program (the layout library).
For example, collision judgments are not performed for boundary region panes.
This feature gives the game programmer a simple way to omit decisions for hidden panes.
The Hide Pane feature is very similar to this show/hide feature.
Use it to temporarily hide panes for convenience while editing. The settings made with the eye icon are not reflected in the binary data; in other words, the settings are not reflected in the actual game.
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