Texture Management Window

Use this window to manage textures in the layout.

Texture Management Window

  1. Loads texture image files.

  2. Creates a picture pane using the selected texture.

  3. Updates the display based on the latest information. Click here when the texture image has been changed externally.

  4. Resets the image file path for the texture. Use when the texture position, such as the folder structure, changes. In this case, the specified file must have the same filename.

  5. Selects textures not used in the layout.

  6. Deletes the selected texture.

  7. Selects the display format for texture information.

    Image View format

    Displays texture information as a list of images.

    Detail View format

    Displays texture information in a list.

  8. This area is used to display texture information. Displays texture information in either Image View format or Detail View format.

    Image View format

    Texture Management Image View Format

    1. Displays a list of textures using resized images.
    2. The name of the texture.
    Detail View format

    Texture Management Detail View Format

    1. The name of the texture.
    2. Selects the texture format to use after binary conversion. If a texture image file is a normal TGA, it is possible to click on the format name to display the change candidate combo box and change it to another format. If it is a NW4R TGA, it is not possible to change the format. A lock mark will be displayed, which indicates that change is prohibited.

      Be aware of the Viewer display conditions when using the CI14 format. Correct previewing may not be possible. For details on Viewer display conditions, see Viewer help.
      I4
      4-bit Intensity
      IA4
      4-bit intensity + 4-bit alpha (8 bits/texel)
      I8
      8-bit Intensity
      IA8
      8-bit intensity + 8-bit alpha (16 bits/texel)
      RGB565
      16-bit RGB (R5+G6+B5)
      RGB5A3
      RGB555 format (opaque) or RGBA4443 format (translucent)
      RGBA8
      32-bit full color RGBA (8 bits per channel)
      CMPR
      Compressed format (4 bits/texel)
      C4
      4-bit color index format (for NW4RTGA)
      C8
      8-bit color index format (for NW4RTGA)
      C14
      14-bit color index format (for NW4RTGA)
    3. The texture width.
    4. The texture height.
    5. The file path where the texture is saved.
    6. This area is used to display texture images. Displays the selected texture's image.


CONFIDENTIAL