Rendering Order of Panes
The rendering order of panes located in a layout is determined according to the conventions given below.
- Rendering occurs in order from parent panes to child panes. In other words, child panes are rendered on top.
- If multiple child panes exist, rendering occurs in the order of the number assigned to the child pane.
The number of a child pane can be checked and modified in the Parent-Child Hierarchy Window. (In the parent-child hierarchy window, the tree items are in the order of the children's pane number.)
- In addition to the rendering order described above, it is possible to change display priorities by setting a Z value for the pane. Currently, display priority settings made using this Z value are not reflected in display results on the tree, but can be checked by transferring to the Viewer.
To enable Z value-based display priority settings for a game project, be sure the game program renders with Z comparison enabled.
CONFIDENTIAL